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Lennox | |
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Class: | Assault |
Difficulty: | Challenging |
Main Weapon: | Plasma Lance |
Sidearm: | Autocannon |
Special: | Thunder Strike |
Ability: | Defense Matrix |
Lennox cannot be ignored. Uninterrupted Plasma Lance strikes multiply in damage each time they connect while her Thunder Strike is great for covering ground if a Monster tries to flee. The Autocannon is used for long range and air targets. |
Summary[]
From the wreckage of Shear comes Ida Lennox. Her specially designed revenge machine, The Thunderchild, gives her the power to take on a Monster in hand-to-hand combat. Her Plasma Lance whip can combo for additional damage, while her Autocannon can crush enemies from afar. Lennox's Thunder Strike shrinks the gap to deal damage up close.
Weapon loadout[]
Lennox
Weapons/Skills | Description | Base Damage/Duration (s) | Critical Damage | Reload/Cooldown (s) |
---|---|---|---|---|
Plasma Lance | Short range energy bolt that deals 50 more damage (Base 125 up to 275) on each successive hit up to a maximum of four charges. Getting damaged removes two charges, while missing removes all charges. Charges are reset after a short period of time without attacking. | 125/175/225/275 | N/A | |
Autocannon | Medium range explosive rounds machine gun with moderate spread. Since the Autocannon has explosive rounds, you cannot deal headshot damage. | 28 | N/A | |
Thunder Strike | Short range jump that deals damage to the monster and other creatures when landing near them. | 600 | N/A | |
Defence Matrix | Temporarily reduces all incoming damage by 75% | N/A | N/A | 30 |
Strategic role s[]
Summary[]
Helpful gameplay tips[]
Lennox can use a handful of specialty strategies to better deal with the challenges in Evolve:
- Tag and Bag
- Stasis Lob
- Tempting Treats
- Combo Buffer
- Up Up and Away
- Where do you think you're going?
- Alone in the Dome
- Taking One For the Team!
Skins[]
Weapon skins[]
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