|Main Weapon:||Replay Cannon|
Shooting a tracking round from his Replay Cannon automatically triggers homing missiles. This allows Emet to focus on his Healing Buoys that regenerate health or heal bursts when triggered. The Respawn Beacon brings his teammates back more quickly than the dropship.
Summary[edit | edit source]
Heal like a medic and fight like a demon. Emergency Medical Evaluation Technician drones have been used in disasters to help people in need of medical attention. Reliable as medical techs, these drones are not traditionally designed for battle. Emet benefits from a death commando logic core given to him by Jack making him an asset in the hunt and a little insane.
Weapon Loadout[edit | edit source]
- Replay Cannon Damage: Medium - Emet fires a tracking round from his hand dealind approx : 27 dmg (if the monster do not have any damage reduction perk). 8 Missiles fire from his back, tracking down the shot and slamming into whatever it hits dealing each 40 dmg.
- Healing Buoys Damage: None - Deployable, floating healing pods. They generate a passive healing 40 hp/sec aura around them, and release much larger healing bursts when your own is used. Healing doesn't stack.
- Respawn Beacon Damage: None Cooldown: 45sec - A spike that releases a highly visible blue beam into the sky, the respond beacon can bring deceased teammates back in a measly thirty-seconds, much quicker than the usual two-minutes thirty-seconds.
- Healing Burst: Damage: None Cooldown: 5sec - The class ability wich when used release a healing wave of 180 hp.
Strategic Role Summary[edit | edit source]
Helpful Gameplay Tips[edit | edit source]
Emet can use a handful of specialty strategies to better deal with the challenges in Evolve: